Maybe, EA, troubled with a purely story-driven experience, felt that the game would possess little in the way of staying power. Also, longevity appears to be a key concern. Looking at this passage in greater detail, it would seem as though EA, where monitoring trends in the marketplace and perhaps felt a linear-style game, would be less productive. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design,” the statement from EA said (Söderlund, n.d). Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. In its current form, it was shaping up to be a story-based, linear adventure game. “Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. When discussing plans for the next Star Wars project, EA had the following to say in a statement: ![]() And, their understanding of the marketplace in general. Looking back at the initial statement from EA surrounding the closure of Visceral Studios, we can perhaps attribute this departure to EA’s vision of the future. With many questioning the reasons behind its sudden termination. The game’s development team.Īt the time, die-hard, Dead Space fanatics where left disappointed. ![]() Thus, announcing the closure of Visceral studio. After what was a successful trilogy overall, EA eventually pulled the plug on Dead Space. The hit survival series Dead Space was a bold revelation when it first graced the last generation.
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